Double Negative Studio Recruiting Creature TD - Rigging
Description
Creature TDs at DNEG are integral to the development of animation and simulation rigs for creatures, digital doubles, vehicles, props, and the subsequent simulations. You will find technical and creative solutions to develop high-quality rigs and simulations according to the needs of the production.
Must-Have
Minimum of 2 years experience in feature films
Thorough knowledge of an area of creature specialization and a broad understanding of the other areas, which include rigging and enveloping in Maya, cloth, hair, flesh, and crowd simulations.
Full working knowledge of Maya
Be comfortable with the more technical aspects of creature work where appropriate
Have strong visual and artistic skills
Familiarity with pipeline issues and a typical creature heavy post-production environment
Nice to Have
Programming or scripting skills (e.g. Python, Mel), depending on the area of specialization
An interest in anatomy, tailoring, grooming or mechanics depending on your area of specialization
Houdini Creature FX set-ups and simulation
A good General TD background
Strong understanding of Linux/Unix based operating systems
About You
Organized, pro-active and a self-starter
A team player and clear communicator, and a keenness for collaboration
Adaptable and with a willingness to learn new skills and techniques – including proprietary software
Calm under pressure and committed to meet production deadlines
A positive, can-do attitude