A lethal virus has infected Treasure Island,San Francisco and it is up to Captain Winter, a U.S. Army soldier working with the Center for Epidemic Research and Control (CERC) to stop the mysterious and deadly Pangu Virus from spreading to the mainland. The Cepheus Protocol is an independently developed top-down RTS inspired by XCOM, Company of Heroes, and Parasite Eve.
In Cepheus Protocol you will make decisions that will force civilians to either rally behind you or attack you outright. How you decide to combat the virus is entirely up to you. Will you fire bomb and leave no trace of human life behind or will you try and save everyone at the cost of your squad's safety. The game features a full day and night cycle and will adapt over time to make the Infected more dangerous as the days go on mutating and adapting to combat the player at every turn.
You will man and fully customize teams that you will send into the infection zones to do CEDA Missions, help civilians or just seek out Patient 0 . The game is being designed from the ground up to support replayability at its core. You will lose men if your arent careful and be forced to train and recruit from your player base. Each solider will be unique to a point with randomly generated traits and skills allowing you to tailor them specific tactics.
You'll have to use all the tools in your arsenal, research the plague to discover its origins and cure it to stop the virus before it causes everything to spiral out of control. You will hunt Patient 0 an unique carrier with special abilities that gets stronger as the days progress. Confronting and fighting her over a span of main missions and side objectives riddled across the island.
GAME ATMOSPHERE
● Realistic
● Dark and Creepy
● Strong use of Light and Darkness (Shadows)
● Units realistically detailed and design
● Levels based on real-world locations (San Francisco)
● Real-world weapons
● Real-world military and civilian vehicles
● Some concept real-world military vehicles (Military vehicles not in service)
● Weather effects - Rain and Fog
● Day and Night cycle
Requirements for 3D Modelers
Job Requirements
– Ability to directly follow concept art and communicate your design to the original design
– Ability to work in or learn how to properly import and configure assets and textures / materials
– Must show a portfolio for base entry and be able to do a test piece if asked
Understanding of level design in Unreal Engine 4 is a huge a plus for all 3D Modelers in addition to a background and understanding of creating scifi assets props and weaponry.
Positions will close quickly so apply now.
We already have several people in most fields, but are looking to expand our numbers.
Halcyon Winds is flexible for work hours, and we understand that while we aren't paying you up front, and is instead a pay on release system, that you may have other obligations, and focus in your life. Halcyon Winds does our best to find a good middle ground between all our members.
Game Links:
Payment:
Payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. We plan to release on steam and any other services that will allow. Everyone is required to sign an initial Royalty Contract and a final upon release. Leaving the team before release will lower your overall percent