Cloud Imperium Games Studio Recruiting AI Programmer (Creature) - Wilmslow
Cloud Imperium is looking for a talented and experienced AI Programmer to drive AI/Game Code development for the First Person Shooter areas of Star Citizen/Squadron 42 with the code and production groups across multiple studios.
Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
Position
Work with existing engine code base to develop, maintain and enhance gameplay. This role has a strong focus on creatures and fauna behaviors for the Star Citizen universe.
Develop game code and extend AI code for a high profile game
Design and implement well-engineered, reliable, maintainable, and bug-free code
Collaborate with team members to develop various gameplay systems and making recommendations on how to improve product quality as well as group productivity
Develop, document and test code, fix bugs, and profile and optimize code as directed
Follow best practices, development processes, and coding standards
Work with QA, providing information needed to fully test developed code
Actively participate in team working on project by providing input to department project status meetings
Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
Requirements
3+ years professional AI game development experience
Shipped (better if from pre-production to release) 1+ AAA title (PC, current/next-gen consoles)
Excellent understanding of C++
Strong software engineering, problem-solving and debugging skills
Experience with current console and PC development processes
Strong 3D math knowledge
Excellent English communication and written skills
International travel may be required as part of the role
Other skills/knowledge
Strong multi-threaded programming skills
Knowledge about CryENGINE and/or Lumberyard
Online game and/or MMO development experience, including client/server development of game features
Space combat sim development experience
Bachelor/Master degree in Computer Science, a similar degree or comparable experience
Previous experience in a combat, melee or shooter based game a plus
If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.