Framestore Recruiting Creature FX TD
Description
Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle and skin.
Responsibilities:
The creation of simulation rigs for characters and creatures using Maya, nCloth and additional proprietary tools
Shot execution using simulation rigs and the delivery of finished assets to the Lighting department
Liaison with other departments involved in the creature workflow - Modeling, Rigging, Animation and Lighting
Involvement in the development of departmental tools and techniques
Meeting set schedules and deadlines while maintaining the highest standards
Regularly communicating with Production and Leads regarding schedules and deadlines
Essential Skills:
Previous experience in a similar role
Previous experience on CG creature projects
A thorough knowledge of Maya
Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
Experience of creating simulation rigs and setups for shows
Good problem solving skills
An appreciation of both the aesthetic and technical requirements of the role
A good eye for detail
A strong work ethic, and a willingness to be involved in both development and shot execution
The ability to work as part of a team in a challenging and deadline orientated environment
A good understanding of pipeline and workflow issues
Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments
Desirable Skills:
Programming/scripting experience (e.g. Mel, Python and/or C++)
Experience of developing tools, scripts and plug-ins to help streamline workflow
Modeling and Rigging skills and experience
A good understanding of Maya constraints and deformers
A knowledge of Syflex or any other simulation software
Experience of working under a Unix/Linux systems environment