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Ti-Pche
Dawood Botai 3d Generalist
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Ti-Pche

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Dawood Botai Publish On May 16, 2018

Concept by : Yasen Stoilov


Character modeling and sculpting practice, started with a base mesh in 3dmax, moved to zbrush to sculpt, UV and pose, then to substance painter to texture, and finally back to 3dmax to render using Vray.

Category : Characters

Software Used : 3ds Max

Tag : art , design , 3d , concept , shaman , wild , nature , zbrush , character , 3dmax

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