Making of Expedition 33 by Sandfall Interactive

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    In this feature, Alexandre Breton — Technical Artist at Sandfall Interactive — shares how a small team of just 33 developers took on the ambitious challenge of building Clair Obscure: Expedition 33. From navigating resource constraints to leveraging procedural tools for city generation, Vellum cloth sims, and more, he explains how creativity and technical artistry came together to bring this visually stunning RPG to life.

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    Making of Expedition 33
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    Expedition 33 | Sandfall Interactive | Houdini Connect
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