Making of Wasteland: Adventures with USD in the Fallout Series by Rise Visual Effects Studios

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    A journey through the post-apocalyptic wasteland of the Fallout TV series for an inside look at RISE Visual Effects Studios' innovative use of the Houdini USD pipeline to create large scale simulations and immersive environments. From massive explosions to intricate details, discover how SOPs and LOPs are bringing this iconic universe to the screen. Andreas Giesen works as a VFX Supervisor at RISE | Visual Effects Studios. He is considered one of RISE’s swiss army knives who can take a shot, no matter how complex, from concept, through blocking, lighting, shading and rendering to final. However his focus is now on VFX supervision - mostly of FX intense shows as he worked many years as a FX Supervisor. His latest work includes Matrix Resurrections, The Last of Us Season 1 and NYAD.

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    Making of Wasteland: Adventures with USD in the Fallout Series by Rise Visual Effects Studios
    Making of Wasteland: Adventures with USD in the Fallout Series
    Rise Visual Effects Studios
    Houdini
    Houdini fx
    Houdini USD

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